Halcyon VergeHalcyon GateCore space
Halphine
Halphine is a dead end: its only Span gate leads back to Thalphine.
- Jumps from Aurelis
- Planets
- Stations
Celestialsnominal orbits
- Halphine Star480,000 km radius
- Halphine Iabout 0.4 AU · small world
- Halphine IIabout 0.9 AU · small worldHalphine II StationHalphine II Belt
- Halphine IIIabout 1.8 AU · giantHalphine III Belt
- Halphine IVabout 4 AU · giant
- Halphine Vabout 8.5 AU · giantHalphine V Station
Span gatesone way in and out
Shortest route from Aurelis
Order and threatsCore rules
Warden Patrol frigates orbit every station, and a Warden Sentinel holds each Span gate. A Vorr Dray hauler runs ore from the first belt to the station under their guard.
Cartel Cutters roam the system in small groups.
1 to 2 Cartel hideouts sit 1 to 4 AU from the star.
Ore2 belts
The asteroids in these belts hold Ferrox and Silvanite, the ore of Core space.
- Ferrox100 units refine into 400 Ferrium and 20 Silvane17 LUMbase per unit
- Silvanite100 units refine into 150 Ferrium and 90 Silvane18 LUMbase per unit
Agentsnone stationed here
No open channel
No agent keeps an office in Halphine yet. The nearest agents are at Morrow I Station, 7 jumps away.
Region · Halcyon Gate constellation
Halcyon Verge
The Halcyon Verge is wealthy Core space, where Halcyon Dynamics builds its beam weapons and shields. It holds the Charter’s second trade hub, and the Wardens patrol nearly all of it.
Show the Halcyon Verge on the map