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Halcyon VergeSeraph Driftthe Frontier

Aurearis

Aurearis is a Frontier system on the Core border, with Span gates to Halelle and Seraion.

Order rating
0.4Frontier
Jumps from Aurelis
Planets
Stations
Open on the mapAurearis Star · radius 450,000 km

Celestialsnominal orbits

  1. Aurearis Star450,000 km radius
  2. Aurearis Iabout 0.4 AU · small worldAurearis I Station
  3. Aurearis IIabout 0.9 AU · small world
  4. Aurearis IIIabout 1.8 AU · giantAurearis III Belt
  5. Aurearis IVabout 4 AU · giantAurearis IV Belt
  6. Aurearis Vabout 8.5 AU · giant
  7. Aurearis VIabout 18.4 AU · giantAurearis VI Belt

Span gates2 routes

Shortest route from Aurelis

  1. Aurelis
  2. Solenne
  3. Morrow
  4. Liria
  5. Lumine
  6. Mirine
  7. Talell
  8. Asterphine
  9. Seraion
  10. Aurearis

Order and threatsFrontier rules

One Warden Patrol frigate orbits each station. Nobody guards the Span gates.

Cartel Cutters, Enforcers and Raiders wait at the belts.

About one gang in three carries tackle that stops you slipping out.

2 to 3 Cartel hideouts sit 1 to 4 AU from the star.

Ore3 belts

The asteroids in these belts hold Pyrrhite, the ore of the Frontier.

  • Pyrrhite100 units refine into 300 Ferrium and 120 Cobaltium61 LUMbase per unit

Agentsnone stationed here

No open channel

No agent keeps an office in Aurearis yet. The nearest agents are at Morrow I Station, 7 jumps away.

Region · Seraph Drift constellation

Halcyon Verge

The Halcyon Verge is wealthy Core space, where Halcyon Dynamics builds its beam weapons and shields. It holds the Charter’s second trade hub, and the Wardens patrol nearly all of it.

Show the Halcyon Verge on the map