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Aurelian ReachKestrel Linethe VoidActive warzone

Cinder

Cinder is an active warzone, where Warden and Choir fleets fight around the clock.

Order rating
−0.6Void
Jumps from Aurelis
Planets
Stations
Open on the mapCinder Star · radius 180,000 km

Warzone · Wardens and Choir at war

Both sides may engage you

Warden and Choir fleets fight at five fronts and at The Crucible, the war's largest battle, without pause. The Choir attacks every ship. The Wardens leave you alone while your Warden standing is zero or better, unless you are a suspect or fire on them.

Only kills you make yourself pay a bounty or leave loot. Wrecks from the fleets' own fighting are empty.

Celestialsnominal orbits

  1. Cinder Star180,000 km radius
  2. Cinder Iabout 0.4 AU · small worldCinder I Belt
  3. Cinder IIabout 0.9 AU · small worldCinder II Belt
  4. Cinder IIIabout 1.8 AU · giant

There is no station in Cinder, so you cannot dock or repair here.

Span gatesone way in and out

Shortest route from Aurelis

  1. Aurelis
  2. Veyra
  3. Kestrel
  4. Nyx
  5. Cinder

Order and threatsVoid rules

Warden fleets hold the fronts, but nobody guards the Span gate, and there is no station to dock at.

The war replaces the usual pirates. Choir fleets fight the Wardens at every front, and both sides may engage you.

Ore2 belts

The asteroids in these belts hold Voidstone, the ore of the Void.

  • Voidstone100 units refine into 100 Cobaltium, 30 Zyrium and 4 Noctite161 LUMbase per unit

Agentsnone stationed here

No open channel

Nobody keeps an office in Cinder, because there is no station to work from. The nearest agents are at Nyx II Station, one jump away.

Region · Kestrel Line constellation

Aurelian Reach

The Aurelian Reach is the Charter’s home and the start of every pilot’s career. Order holds around Aurelis and the Veyra trade hub, then falls away past Kestrel toward Nyx and the Cinder warzone.

Show the Aurelian Reach on the map