Farreach
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Exploration New pilot

Hacking

Crack data caches and Choir reliquaries by spreading a virus across the node grid, beating its defences and breaking the System Core.

The containers at data and relic sites are locked. To open one you fly close, start a hack, and play out its security as a grid of hidden hex nodes. Your virus starts at the entry and spreads node by node. Somewhere in the grid is the System Core: break it and the container opens. Lose all your coherence and it locks for good, often destroying what's inside.

Steps

  1. Fit an Ostrava Cipher-2 Data Analyzer (data caches) or a Vorr Delve-2 Relic Analyzer (Choir reliquaries) in a mid slot. Show mePlay to try this
  2. At the site, select a container and press D, or activate the analyzer. Your ship flies within 2.5 km and starts the hack.
  3. Click hidden nodes next to revealed ones to spread the virus. Show mePlay to try this
  4. Follow the numbers to the System Core and break it.
The hacking window: the grid, your virus and your utilities.

What you need

Requires Hacking I Requires Archaeology I

Hacking I for the Data Analyzer, Archaeology I for the Relic Analyzer. Each level of either skill adds 5 coherence to your virus against its kind of container.

Your virus

Two numbers, shown at the top of the window: Show mePlay to try this

  • Coherence: its hit points. Reach zero and the hack is lost.
  • Strength: the damage it deals in each exchange.

The node grid

Every reveal is a turn. Every attack on a defence is a turn.

  • Clear nodes show a number: how many steps it is to the System Core. Use them like a minefield map to home in on the core.
  • Defences block the way until you destroy them. Revealing one doesn't trigger it; attacking does. In each exchange your virus hits first, and a defence it kills doesn't hit back.
  • The System Core is a strong defence. Breaking it opens the container.
distance numbers count the steps to the System Core.

Defences

DefenceWhat it does
FirewallThick and slow. Hits softly, takes long to break.
AntivirusFragile but vicious. Kill it fast or route around it.
Restoration nodeRepairs every other defence each turn until destroyed.
SuppressorSaps your virus's strength while it lives.
Choir EchoRelic grids only. Scrambles the distance numbers around it.

Kill Restoration nodes early, or every fight around them takes twice as long.

Utilities

Some nodes hold a utility. Click a revealed utility to pick it up; that's free. Using one costs a turn. You can hold four. Show mePlay to try this

UtilityEffect
Self-repairRestores 15 coherence over 3 turns.
Kernel rotHalves a defence's coherence.
Polymorphic shieldBlocks the next 2 hits on your virus.
Secondary vector4 damage a turn to one defence for 4 turns.

Kernel rot on the System Core, then a Secondary vector, is a strong finish.

Outside pressure

The hack runs while your ship sits in space, and space doesn't wait.

  • Every hit your ship takes deals 1 damage to the virus.
  • Every second you spend more than 2.5 km from the container deals 1 more.
  • Slipping away, or going beyond 25 km, aborts the hack. An aborted hack doesn't lock the container, so you can come back.

Clear the guards first, then stop your ship next to the container before you start.

Data or relic

Relic grids are meaner: more Restoration nodes, Choir Echoes, and only two utilities. Data grids are the place to learn.

Careful
A lost hack locks the container, and half the time destroys its loot.