Some fights are bigger than one pilot. A world event is a shared goal for the whole Reach: the Choir takes a constellation for a weekend, a Charter relief convoy needs an escort, the Cartel pushes a shipment through the Frontier, or a Span rift tears open. Every pilot who helps moves the same progress bar, and everyone who took part is paid when it ends.
Steps
- Watch for Commander Varga's transmission. When an event begins, she tells everyone in the region where to go.
- Open the Star Map and turn on the World events layer to see where it is. Open the Star MapPlay to try this
- Set a route to the event. The tracker's button does it for you, or slips you to the site once you're in the system.
- Fight. Damage, kills and time on scene all earn points toward your citation.
- When it ends, your citation and rewards appear on screen. Items wait in your station hangar.
The four kinds
| Event | What happens | How long |
|---|---|---|
| Choir incursion | The Choir takes a whole constellation. Every system in it gets a Choir Vigil that sends wave after wave. Break enough of them and a cathedral-ship arrives. | A weekend: Friday evening to Sunday night |
| Relief convoy | A Charter freighter and two Warden escorts carry supplies across 4 to 6 systems. Raiders ambush it in every system after the first. | About 90 minutes |
| Smuggling surge | Eight Cartel runners cross a Frontier constellation, one every 12 minutes. Stop at least four. | About 2 hours |
| Span rift | A tear opens in a Frontier or Void system, guarded by waking machines. Clear three waves and a Span Cache opens. | 3 hours |
Shared progress and stages
The tracker's bar is everyone's progress, not just yours. In an incursion it shows the Choir's influence: every Choir ship destroyed at any Vigil of the incursion pushes it down, and it never comes back.
An incursion has three stages before its finale:
- Vanguard: frigates and cruisers.
- The Host: cruisers and battleships.
- Hymn of Ending: battleships and a carrier.
Waves only come when pilots are near a Vigil, and they grow with the number of pilots on scene.
The cathedral-ship
When the Choir's influence reaches zero, a cathedral-ship arrives in the incursion's staging system. It can't be harmed while its Relic Shield Nodes stand. Its parts are separate targets around it:
| Part | While it stands | Destroyed |
|---|---|---|
| Relic Shield Node (two) | The cathedral is invulnerable | Both down: the cathedral can be hurt |
| Lance Battery | Heavy beams on pilots near the cathedral | The heavy fire stops |
| Hangar Spine | Launches Choir frigates every minute | No more launches |
| Slip Engines | A clock runs. At zero the cathedral slips away and the incursion is lost | The clock stops: it's stranded |
Bring the shield nodes down first, take the engines before the clock runs out, then finish the cathedral.
Citations and rewards
You earn points for damage dealt to the event's ships, for killing blows and for each minute you spend at the scene. Points earn a Warden citation:
| Citation | Incursion | Smaller events |
|---|---|---|
| Mentioned | 10 points | 8 points |
| Commended | 60 points | 40 points |
| Decorated | 200 points | 120 points |
A won incursion pays up to 1,500,000 LUM and 1,000 Warden loyalty points, plus Choir relics and a named module for the Decorated. The smaller events pay up to 400,000 LUM. A lost event still pays 40 % of the LUM and LP. Span rifts pay Charter Archive LP instead of Warden LP.
Where to see them
- The tracker on your HUD shows every live event: the shared progress, the stage, your points and the next citation, and one button to get there. Drag it anywhere; fold it to a single line.
- The Star Map's World events layer marks every system in an event, with the name and progress under the main system.
- The companion app and the website list live and upcoming events, so you know what's coming before you log in.
