The HUD is your ship's dashboard. Your ship's health and reactor sit around the speed readout at the bottom, your modules beside it, your locked targets at the top. The Commbar on the left opens every window, and the Scope lists what's around you. Everything else appears when you need it.
Steps
- Find your shield, armor and hull on the status dial. Show mePlay to try this
- Find your module rack and its keys. Show mePlay to try this
- Lock something with Ctrl + click and watch it appear in your targets. Show mePlay to try this
- Open a window from the Commbar. Show mePlay to try this
The status dial
The dial at the bottom centre wraps four rings around your speed:
- Shield, armor and hull. Damage takes them in that order. When the hull reaches zero, the ship is lost.
- The reactor, shown in MJ. Every active module draws from it. An empty reactor shuts modules off.
Flags and timers appear as chips under the dial: your engagement timer after you fire on someone, and Criminal or Suspect with a countdown if you break the law. See Conduct and flags.
The module rack
Your fitted modules, in three rows. Each slot shows its cycle as a sweep.
- F1 to F8 work your high slots, in order.
- Alt + F1… works the mid slots, Ctrl + F1… the low slots.
- Click a slot to toggle it. Weapons fire on your active target and keep cycling until you stop them.
- Weapons with charges show the loaded charge and its count. Right-click or long-press a slot to change charges.
By the rack sit two small controls: weapons safety, which stops you from making yourself a criminal by accident, and auto-retaliate, which fires back at anyone who shoots you. Show mePlay to try this
Targets and the selected item
- Targets (top centre): everything you've locked, with shield, armor and hull arcs. One is the active target; your weapons use it.
- Selected item: the object you clicked last, with its distance and the actions that fit it (approach, slip, dock, jump, lock). Show mePlay to try this
The Scope
The list of everything in the system worth knowing about: gates, stations, ships, belts, wrecks and sites, sorted by distance. It has its own article: The Scope and brackets.
The Commbar
The rail on the left. Each icon opens a window: Skills, Inventory, Fitting, Market, Contracts, Charter Network, Assets, Wallet, Waymarks, Syndicate, Industry, Projects, Customize, Probe Scanner, Codex, Star Map, Channels, Controls, Settings and the Handbook. Some only work docked, like fitting. Esc closes the top window, and ? opens the Handbook. Show mePlay to try this
Around the edges
- System info (top): the system's name, its order rating and band, and its signatures once scanned. Show mePlay to try this
- Tracker (top right): your current Charter Orientation step or contract, its progress, its reward and a Show me button. Show mePlay to try this
- Route: with a destination set, the jumps left, the next gate and the autopilot switch. Show mePlay to try this
- Cargo: how full your hold is. Show mePlay to try this
- Chat: the System channel for everyone in the system. Press ↵ to type. Show mePlay to try this
