Farreach
Play

Your first flightIn the game

Origins

Start as a Warden cadet, a scanner chasing a dead signal, or a pilot who owes the Cartel money.

origins
~2 min
each, voiced

Before your first undock you choose how your story starts. Each origin is a short, voiced opening of about two minutes that you play alone. It decides where you wake up and who already knows your name. You can skip it at any point.

Vela

What you do

  1. 01

    Graduation Flight

    Fly the Warden cadet exam: three rings, formation on Sergeant Holloway’s wing and a slip home, then a graduation pass while Commander Varga reads the roll with your name on it.

  2. 02

    Signal

    In Morrow, launch your first probes and narrow down a looping four-note signal. It leads to a dead cruiser with a Choir mark burned into its hull, still transmitting nine years on. You start with a probe launcher, and Sister Vey takes an interest.

  3. 03

    The Debt

    Mother Kask says you owe her 40,000 lumen. Run a sealed crate past a Warden scan sweep in Kestrel, then choose: pay Kask, or turn yourself in. Either way, someone remembers.

  4. 04

    It follows you

    Your origin sets your first standings, your home station and the agents who already care what you do next.

  • Commander Ilse VargaCommander Ilse VargaWarden Charter Office
  • Sister VeySister VeyThe Choir, once
  • Mother KaskMother KaskThe Cartel

Read the Handbookthe same guides the game opens