Farreach
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Fly and fightIn the game

Gauntlets

Three waves and a boss, alone, against the clock. Clear it fast and the boss gets worse, and so does its loot.

A gauntlet is a private pocket of space behind a short-lived rift. Only the pilot who opens it gets in. Three waves stand between you and the boss, and a clock is running the whole time.

Vela

What you do

  1. 01

    Find one

    Scan an Unstable Span Rift among the combat signatures of the Frontier and the Void, or ask any bounty agent to Request a Gauntlet. The rift is yours alone for two hours.

  2. 02

    Heat

    Every wave you clear under par raises the heat: Cold, Warm, Hot, Blazing. Cold and Warm runs meet a Cartel Overlord. Hot brings Vex Halloran, a Cartel ace whose wingmen hold his shield screen. Blazing brings Cantor Isaur of the Broken Hymn, who phases out of reach and calls Acolyte echoes.

  3. 03

    Worth it

    The hotter the run, the richer the wreck: named and faction modules, schematics, Span residue, and loyalty points from 100 for a cold clear to 900 for a blazing one. Run out of time and you leave with what you’ve got.

  4. 04

    The board

    Gauntlets scale to frigates, cruisers and battleships; capitals can’t enter. Each week the Record ranks the best runs per class, heat first and time second, so a blazing clear beats a faster warm one.

Clear a wave under par and the heat rises. The heat picks the boss, and the boss decides the loot.

This week’s best runslive from the Record

Gauntlets

best runs this week

Read the Handbookthe same guides the game opens