Hold the line togetherIn the game
Fleets and comms
Up to fifty pilots in squads, one boss calling targets, and radio voice that crackles with distance.
Fly with others and the Reach gets bigger. A fleet shares its bounties and its scans, slips together and talks on its own radio net.
Vela
What you do
- 01
Fleets
Up to fifty pilots in squads of ten. The boss calls the primary, squad commanders keep their squads together, and everyone shares the bounty.
- 02
Broadcasts
Align to, target, need shield, need armor, hold position, regroup on me. One tap and the whole fleet sees it.
- 03
Fleet slip
The boss slips everyone on grid after a five-second countdown. Anyone who’d rather stay can.
- 04
Voice
Local radio reaches thirty kilometres and picks up static with distance. Fleet and syndicate channels reach across the Reach, push to talk.
- 05
Daily ops
Every day the Reach gathers: a Convoy escort out of Aurelis, a Mining rush on a fresh Rush Belt in Kestrel, then Bounty hour with bounties half again higher. The Ops window says when, in your own time, and reminds you.

Read the Handbookthe same guides the game opens
TogetherFleetsFly with up to 50 pilots under one boss, with broadcasts, a fleet slip, shared bounties and scanned sites, a Fleet channel and a Fleet voice net.
TogetherOps and community projectsDaily ops at fixed times, reminders on your phone, a nudge toward other pilots, and projects the whole Reach builds together.
TogetherVoice commsTurn on your ship radio, talk to nearby pilots on Local or to your whole syndicate, and mute or block anyone you don't want to hear.
