Farreach
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Make a livingIn the game · more arriving

Faction careers

Work for a faction, earn its loyalty points, and spend them in its store.

Every faction keeps score. Contracts and missions raise your standing with the people you work for, and sometimes lower it with their rivals. Higher standing opens better agents, and every job pays loyalty points you can spend at that faction’s stores.

Vela

What you do

  1. 01

    Standing and rank

    You have a standing with each power in the Reach. As it rises you’re promoted through the faction’s ranks (Auxiliary, Deputy, Marshal, Warden-Captain for the Wardens), and agents from level 1 to level 4 open up to you.

  2. 02

    Loyalty points

    Every contract pays loyalty points to the agent’s faction, and higher-level agents pay more. Gauntlets and world events pay them too.

  3. 03

    Faction stores

    Spend loyalty points and lumen on faction-grade modules, crates of charges, capital parts and ships from the faction’s yards at a discount. The best offers wait behind a rank.

  4. 04

    Consequences

    Every job shows what it costs before you take it. Run work for the Cartel or the Choir and the Wardens notice; drop far enough and you’re Wanted by the Wardens, and their patrols in Core space will tackle and fire on you.

Higher standing opens higher-level agents. Every job pays loyalty points, spent with lumen at that faction’s store.
Arriving

Being built now

Details may change before they reach the game.

  • More agents at the topLevel 4 agents for the shipyards, and more agents at every level for Halcyon and Kessler.
  • Faction hullsVariants of the faction’s hulls with their own bonuses, sold only to pilots it trusts.

Read the Handbookthe same guides the game opens