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Kessler Arms · Flux Coil · Low slot

Kessler Flux Coil Amplifier

Adds 10% to the damage of every turret and launcher on the ship. Each extra coil adds less than the one before.

Weapon damage
+10%
CPU
tf
Grid
MW
Base price
150kLUM

Specificationsstandard module, before skills

Effect

Weapon damage
+10%diminishing per coil

Fitting

Slot
Low
Size
Fits any hull
CPU
20 tf
Powergrid
0 MW

Loot variantschanges against the standard module

Standard Flux Coil Amplifier and its loot variants, with stat changes and base prices
TierModuleChangesBase price
STDKessler Flux Coil AmplifierStandard · NPC marketBaseline150k LUM
N1Kessler "Ironside" Flux Coil AmplifierNamed · meta 1
  • CPU −20%20 tf → 16 tf
225k LUM1.5× standard
N2Kessler "Lockjaw" Flux Coil AmplifierNamed · meta 2
  • Damage bonus +5%+10% → +10.5%
300k LUM2× standard
N4Kessler "Howler" Flux Coil AmplifierNamed · meta 4
  • Damage bonus +8%+10% → +10.8%
  • CPU −15%20 tf → 17 tf
525k LUM3.5× standard
FACCartel Flux Coil AmplifierFaction · Cartel
  • Damage bonus +12%+10% → +11.2%
  • CPU −10%20 tf → 18 tf
750k LUM5× standard
  • Core NPC wrecks drop meta 1 and 2 about one time in twelve.
  • Frontier wrecks drop named modules up to meta 4, about one in seven.
  • Void wrecks drop them one in four, and a faction module about one in fifty.

Skillsnone needed

Any pilot can fit the Flux Coil Amplifier from their first undock. Skills still raise what it does once it’s on the hull.

Fitted inpreset fits and NPC hulls

Flown by NPCs