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Kessler DriftKessler Runthe Frontier

Marrhaven

Marrhaven links Garrdale and Dunndale.

Order rating
0.3Frontier
Jumps from Aurelis
Planets
Stations
Open on the mapMarrhaven Star · radius 400,000 km

Celestialsnominal orbits

  1. Marrhaven Star400,000 km radius
  2. Marrhaven Iabout 0.4 AU · small worldMarrhaven I Belt
  3. Marrhaven IIabout 0.9 AU · small worldMarrhaven II Belt
  4. Marrhaven IIIabout 1.8 AU · giantMarrhaven III StationMarrhaven III Belt

Span gates2 routes

Shortest route from Aurelis

  1. Aurelis
  2. Veyra
  3. Garrdale
  4. Marrhaven

Order and threatsFrontier rules

One Warden Patrol frigate orbits each station. Nobody guards the Span gates.

Cartel Cutters, Enforcers and Raiders wait at the belts.

About one gang in three carries tackle that stops you slipping out.

2 to 3 Cartel hideouts sit 1 to 4 AU from the star.

Ore3 belts

The asteroids in these belts hold Pyrrhite, the ore of the Frontier.

  • Pyrrhite100 units refine into 300 Ferrium and 120 Cobaltium61 LUMbase per unit

Agentsnone stationed here

No open channel

No agent keeps an office in Marrhaven yet. The nearest agents are at Veyra II Station, 2 jumps away.

Region · Kessler Run constellation

Kessler Drift

Kessler Drift is Cartel country, where Kessler Arms and Ostrava Systems sell guns to anyone who pays. Its low-order chokepoints are easy to camp and hard to slip past.

Show Kessler Drift on the map