Kessler DriftKessler Runthe Frontier
Marrhaven
Marrhaven links Garrdale and Dunndale.
- Jumps from Aurelis
- Planets
- Stations
Open on the mapMarrhaven Star · radius 400,000 km
Celestialsnominal orbits
- Marrhaven Star400,000 km radius
- Marrhaven Iabout 0.4 AU · small worldMarrhaven I Belt
- Marrhaven IIabout 0.9 AU · small worldMarrhaven II Belt
- Marrhaven IIIabout 1.8 AU · giantMarrhaven III StationMarrhaven III Belt
Span gates2 routes
Shortest route from Aurelis
Order and threatsFrontier rules
One Warden Patrol frigate orbits each station. Nobody guards the Span gates.
Cartel Cutters, Enforcers and Raiders wait at the belts.
About one gang in three carries tackle that stops you slipping out.
2 to 3 Cartel hideouts sit 1 to 4 AU from the star.
Ore3 belts
The asteroids in these belts hold Pyrrhite, the ore of the Frontier.
- Pyrrhite100 units refine into 300 Ferrium and 120 Cobaltium61 LUMbase per unit
Agentsnone stationed here
No open channel
No agent keeps an office in Marrhaven yet. The nearest agents are at Veyra II Station, 2 jumps away.
Region · Kessler Run constellation
Kessler Drift
Kessler Drift is Cartel country, where Kessler Arms and Ostrava Systems sell guns to anyone who pays. Its low-order chokepoints are easy to camp and hard to slip past.
Show Kessler Drift on the map